Modding

Intro
Information to help you understand game properties and mod the game. The MoW series is mod friendly and there is a lot of compatibility across games in the series.

Essentials

 * Basics: Introduction, making your first mod, and publishing to the Steam Workshop.


 * Files & Folders: A running list of useful data files, their locations, and items of interest.


 * Properties: A running list of terms, properties, and concepts found in the game's data files. Some speculation and guesswork at this stage, until an item can be verified.


 * Maps: Information on creating maps.


 * Tools: Information about modding tools and applications, import & export, etc.

Extras

 * Examples: Some example mods that might be helpful to walk through.


 * Realism: A discussion of some not-so-realistic aspects of the game that you can nonetheless turn around to your advantage to make realistic mods and missions.

Links to Other Resources
Some useful links to other resources on the web:
 * | Cromtec's Vehicle Export from 3DS Max to GEM engine An oldie but a goodie by Cromtec. While this is for a previous version of the game engine, it is remarkably thorough and will give you great background for digesting later, less thorough, tutorials.
 * | Assault Squad 2 thread on exporting WIP(?) but deals with the current game engine; includes links to older 3ds MAX plugins.
 * | moddb.com in general: Lots of information scattered throughout. The problem with moddb is that the information is totally random, incomplete, and not very well organized--hence this wiki. Each game has a page, so you may have to search through multiple MoW titles to see if the tutorial you're looking for is there.
 * | Steam discussion threads in general: Mostly chaff as these are basically consumer discussion pages, not modder ones. Always worth checking for the few gems hidden among all the clutter and dead ends.


 * Old Best Way wiki: This is fragmentary and patched through Google Translate. But there are some tidbits in here (most of which have already been incorporated into this wiki).